Digital Game Play Basics / Cheat Sheet
Base Abilities: Attack/Defend & Heal/Disrupt
Special Abilities: Ignores opponent’s counter base ability value
Other Attributes: Heart (HP), Card Level, & Elementeum Capacity
Initiating turn:
You have 50 seconds per turn
Note: A successful heal will do 1 damage to the opponent’s character that attempted to disrupt your heal
Counter turn:
Note: The character selected to disrupt is penalized; rendering it unable to attack the following turn
Gameplay Modifiers:
Note: Playing a companion does NOT expend your Elementeum power
Note: Each companion can only be played once per match. Choose wisely
Other:
Special Abilities: Ignores opponent’s counter base ability value
Other Attributes: Heart (HP), Card Level, & Elementeum Capacity
Initiating turn:
You have 50 seconds per turn
- Choose your character’s ability: Attack or Heal
- Select the opponent’s card to attack, or select the character you wish to heal
- Roll the Die
Note: A successful heal will do 1 damage to the opponent’s character that attempted to disrupt your heal
Counter turn:
- Select Defend to counter an Attack or select Disrupt to counter a Heal
- Roll the Die
Note: The character selected to disrupt is penalized; rendering it unable to attack the following turn
Gameplay Modifiers:
- After selecting your ability, you may choose to use your Elementeum power incrementally to boost any ability (by +1 per Elementeum accrued). If Elementeum is fully powered up, you may choose to activate your special ability
- Choose one or more companions to aide you, increasing any ability depending on the companion strength and ability value
Note: Playing a companion does NOT expend your Elementeum power
Note: Each companion can only be played once per match. Choose wisely
Other:
- A character that is repeatedly selected to Attack or Heal, will consequently receive a de-buff called ‘fatigue’, reducing the Attack or Heal ability by -1, up to a maximum of -3, (Fatigue only applies if more than 1 character card remains)
- When a tie occurs, Skirmish mode is activated, each player rolls the Die. Player with the lowest roll, is damaged for the difference in value between the Dice rolls